Virtual Reconstruction of Medieval Architecture
dc.contributor.author | Masuch, M. | en_US |
dc.contributor.author | Freudenberg, B. | en_US |
dc.contributor.author | Ludowici, B. | en_US |
dc.contributor.author | Kreiker, S. | en_US |
dc.contributor.author | Strothotte, T. | en_US |
dc.date.accessioned | 2015-11-11T14:04:39Z | |
dc.date.available | 2015-11-11T14:04:39Z | |
dc.date.issued | 1999 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.19991037 | en_US |
dc.description.abstract | We describe the reconstruction of a medieval building as an example of how the use of 3D computer graphics can facilitate the reconstruction of an ancient site. We suggest that different stages of a virtual reconstruction imply the use of different rendering techniques, as the style of visualization has a significant impact on both the reconstruction process and the presentation to non-expert viewers. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Virtual Reconstruction of Medieval Architecture | en_US |
dc.description.seriesinformation | Eurographics 1999 - Short Presentations | en_US |
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Eurographics 1999 - Short Presentations