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dc.contributor.authorMasuch, M.en_US
dc.contributor.authorFreudenberg, B.en_US
dc.contributor.authorLudowici, B.en_US
dc.contributor.authorKreiker, S.en_US
dc.contributor.authorStrothotte, T.en_US
dc.date.accessioned2015-11-11T14:04:39Z
dc.date.available2015-11-11T14:04:39Z
dc.date.issued1999en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.19991037en_US
dc.description.abstractWe describe the reconstruction of a medieval building as an example of how the use of 3D computer graphics can facilitate the reconstruction of an ancient site. We suggest that different stages of a virtual reconstruction imply the use of different rendering techniques, as the style of visualization has a significant impact on both the reconstruction process and the presentation to non-expert viewers.en_US
dc.publisherEurographics Associationen_US
dc.titleVirtual Reconstruction of Medieval Architectureen_US
dc.description.seriesinformationEurographics 1999 - Short Presentationsen_US


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