A Global Routing Mechanism for Modular VRML-Worlds
Abstract
With the increasing complexity of virtual worlds VRML97 reveals its lack of native support for logical modularization of these worlds. Though the inherent mechanisms as PROTO-typing and Inlining allow us to partition our worlds into several files, the restriction to file-limited namespaces makes an event-routing for complex interactions between different modules a rather difficult task. In this paper we present an easy-to-use method for event-based communication across modular VRML scenes. Based on VRML´s event model, this solution goes conform with the VRML97 standard ISO/IEC 14772-1:19971 . In order to show its ability to support the implementation of highly interactive and complex VRML-worlds we demonstrate its application in a current project from the fields of virtual heritage.
BibTeX
@inproceedings {10.2312:egs.19991034,
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{A Global Routing Mechanism for Modular VRML-Worlds}},
author = {Mader, S.},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991034}
}
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{A Global Routing Mechanism for Modular VRML-Worlds}},
author = {Mader, S.},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991034}
}