dc.contributor.author | Cuomo, Massimo | en_US |
dc.contributor.author | Funto, Fabrizio | en_US |
dc.contributor.author | Levner, Geoff | en_US |
dc.date.accessioned | 2015-11-11T14:04:37Z | |
dc.date.available | 2015-11-11T14:04:37Z | |
dc.date.issued | 1999 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.19991010 | en_US |
dc.description.abstract | Cultural heritage can benefit greatly from the use of virtual reality. Among the demands of cultural heritage that this technology can help to satisfy are the following: Giving laymen the opportunity to appreciate works from the past of which only fragments remain, or which contain cultural references that have been lost over time. Providing researchers with powerful tools. Ensuring the preservation of cultural heritage over risky restoring and degradation due to excessive number of visitor. Making virtual replicas that can be transported without risk to the original, increasing enormously the number of potential visitors. Two examples are presented: The Mysterious City Fresco and The Domus Aurea. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Virtual Reality and Cultural Heritage Examples: the Mysterious City Fresco, the Domus Aurea | en_US |
dc.description.seriesinformation | Eurographics 1999 - Short Presentations | en_US |