dc.contributor.author | Dörner, R. | en_US |
dc.contributor.author | Elcacho, C. | en_US |
dc.contributor.author | Luckas, V. | en_US |
dc.date.accessioned | 2015-11-11T13:10:06Z | |
dc.date.available | 2015-11-11T13:10:06Z | |
dc.date.issued | 1998 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.19981004 | en_US |
dc.description.abstract | As VRML offers behavior definition on different levels (animation behavior, interaction behavior, hypermedia behavior, application behavior) an authoring tool for VRML content creation has to comprise a dedicated behavior editor. An editor for this purpose has been conceived based upon object-oriented concepts. The concept stresses reusability and support for non-expert users. Reusable elements with object-specific behavior are used Clipart-like to author the scene easily. The editor itself offers a library of generally applicable behaviors, too. This enables the author to use a wide range of pre-defined behavior. The editor keeps track of the authors’ actions and out of this information a VRML file is created automatically. A first implementation of this editor focuses on special elements and behaviors needed in industrial applications. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Behavior Authoring for VRML Applications in Industry | en_US |
dc.description.seriesinformation | Eurographics 1998 - Short Papers | en_US |