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dc.contributor.authorDörner, R.en_US
dc.contributor.authorElcacho, C.en_US
dc.contributor.authorLuckas, V.en_US
dc.date.accessioned2015-11-11T13:10:06Z
dc.date.available2015-11-11T13:10:06Z
dc.date.issued1998en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.19981004en_US
dc.description.abstractAs VRML offers behavior definition on different levels (animation behavior, interaction behavior, hypermedia behavior, application behavior) an authoring tool for VRML content creation has to comprise a dedicated behavior editor. An editor for this purpose has been conceived based upon object-oriented concepts. The concept stresses reusability and support for non-expert users. Reusable elements with object-specific behavior are used Clipart-like to author the scene easily. The editor itself offers a library of generally applicable behaviors, too. This enables the author to use a wide range of pre-defined behavior. The editor keeps track of the authors’ actions and out of this information a VRML file is created automatically. A first implementation of this editor focuses on special elements and behaviors needed in industrial applications.en_US
dc.publisherEurographics Associationen_US
dc.titleBehavior Authoring for VRML Applications in Industryen_US
dc.description.seriesinformationEurographics 1998 - Short Papersen_US


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