dc.contributor.author | Wong, Chee-Kien Gabriyel | en_US |
dc.contributor.author | Wang, Jianliang | en_US |
dc.contributor.editor | Dieter Fellner and Charles Hansen | en_US |
dc.date.accessioned | 2015-07-19T17:09:29Z | |
dc.date.available | 2015-07-19T17:09:29Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20061035 | en_US |
dc.description.abstract | The real-time rendering process is well known to be extremely dynamic and complex. This paper presents a novel approach to modeling this process via the system identification methodology. Given the process s dynamic nature arising from the possible myriad variations of render states, polygon streams and the non-linearities involved, we describe a modeling approach using neural networks with supervised training from application-generated data. By comparing the outputs of the neural network model s representation of the rendering process with actual empirical data, we discuss the accuracy of our approach in relation to the practical issues of integrating this study to real-world applications. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Modeling Real-time Rendering | en_US |
dc.description.seriesinformation | EG Short Papers | en_US |
dc.description.sectionheaders | Session 2 b: Rendering | en_US |
dc.identifier.doi | 10.2312/egs.20061035 | en_US |
dc.identifier.pages | 89-93 | en_US |