Modeling Real-time Rendering
Abstract
The real-time rendering process is well known to be extremely dynamic and complex. This paper presents a novel approach to modeling this process via the system identification methodology. Given the process s dynamic nature arising from the possible myriad variations of render states, polygon streams and the non-linearities involved, we describe a modeling approach using neural networks with supervised training from application-generated data. By comparing the outputs of the neural network model s representation of the rendering process with actual empirical data, we discuss the accuracy of our approach in relation to the practical issues of integrating this study to real-world applications.
BibTeX
@inproceedings {10.2312:egs.20061035,
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Modeling Real-time Rendering}},
author = {Wong, Chee-Kien Gabriyel and Wang, Jianliang},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061035}
}
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Modeling Real-time Rendering}},
author = {Wong, Chee-Kien Gabriyel and Wang, Jianliang},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061035}
}