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dc.contributor.authorVanaken, C.en_US
dc.contributor.authorGerrits, M.en_US
dc.contributor.authorBekaert, P.en_US
dc.contributor.editorDieter Fellner and Charles Hansenen_US
dc.date.accessioned2015-07-19T17:09:26Z
dc.date.available2015-07-19T17:09:26Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20061030en_US
dc.description.abstractIn this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their visual appearance. Through a combination of different heuristics, we are able to animate a character according to a new sequence of target skeletons. This way we achieve an accurate matching and a hitherto unseen level of control over the video sprite.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleArticulated Video Spritesen_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSession 2 a: Image/ Video Based Methodsen_US
dc.identifier.doi10.2312/egs.20061030en_US
dc.identifier.pages69-71en_US


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