dc.contributor.author | Vanaken, C. | en_US |
dc.contributor.author | Gerrits, M. | en_US |
dc.contributor.author | Bekaert, P. | en_US |
dc.contributor.editor | Dieter Fellner and Charles Hansen | en_US |
dc.date.accessioned | 2015-07-19T17:09:26Z | |
dc.date.available | 2015-07-19T17:09:26Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20061030 | en_US |
dc.description.abstract | In this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their visual appearance. Through a combination of different heuristics, we are able to animate a character according to a new sequence of target skeletons. This way we achieve an accurate matching and a hitherto unseen level of control over the video sprite. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Articulated Video Sprites | en_US |
dc.description.seriesinformation | EG Short Papers | en_US |
dc.description.sectionheaders | Session 2 a: Image/ Video Based Methods | en_US |
dc.identifier.doi | 10.2312/egs.20061030 | en_US |
dc.identifier.pages | 69-71 | en_US |