Articulated Video Sprites
Abstract
In this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their visual appearance. Through a combination of different heuristics, we are able to animate a character according to a new sequence of target skeletons. This way we achieve an accurate matching and a hitherto unseen level of control over the video sprite.
BibTeX
@inproceedings {10.2312:egs.20061030,
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Articulated Video Sprites}},
author = {Vanaken, C. and Gerrits, M. and Bekaert, P.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061030}
}
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Articulated Video Sprites}},
author = {Vanaken, C. and Gerrits, M. and Bekaert, P.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061030}
}