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dc.contributor.authorLi, Shengyingen_US
dc.contributor.authorFan, Zheen_US
dc.contributor.authorYin, Xiaotianen_US
dc.contributor.authorMueller, Klausen_US
dc.contributor.authorKaufman, Arie E.en_US
dc.contributor.authorGu, Xianfengen_US
dc.contributor.editorDieter Fellner and Charles Hansenen_US
dc.date.accessioned2015-07-19T17:09:22Z
dc.date.available2015-07-19T17:09:22Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20061021en_US
dc.description.abstractA novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-time Reflection using Ray Tracing with Geometry Fielden_US
dc.description.seriesinformationEG Short Papersen_US
dc.description.sectionheadersSession 1 b: Rendering GPUsen_US
dc.identifier.doi10.2312/egs.20061021en_US
dc.identifier.pages29-32en_US


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