Real-time Reflection using Ray Tracing with Geometry Field
Date
2006Metadata
Show full item recordAbstract
A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.
BibTeX
@inproceedings {10.2312:egs.20061021,
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Real-time Reflection using Ray Tracing with Geometry Field}},
author = {Li, Shengying and Fan, Zhe and Yin, Xiaotian and Mueller, Klaus and Kaufman, Arie E. and Gu, Xianfeng},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061021}
}
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Real-time Reflection using Ray Tracing with Geometry Field}},
author = {Li, Shengying and Fan, Zhe and Yin, Xiaotian and Mueller, Klaus and Kaufman, Arie E. and Gu, Xianfeng},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061021}
}