dc.contributor.author | Jeremias, P. | en_US |
dc.contributor.author | Chavarria, O. | en_US |
dc.contributor.author | Garcia, O. | en_US |
dc.contributor.author | Carrillo, X. | en_US |
dc.contributor.author | Cuñado, A. | en_US |
dc.contributor.editor | Dieter Fellner and Charles Hansen | en_US |
dc.date.accessioned | 2015-07-19T17:09:21Z | |
dc.date.available | 2015-07-19T17:09:21Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egs.20061020 | en_US |
dc.description.abstract | Reflection and refraction are key processes intended for realism within simulation platforms. There are several parameters related to those techniques whose values have been traditionally selected by using subjective criteria. This paper presents an interactive water rendering model where the adjustment of the local perturbation parameters has been revised, ensuring physical correctness. Therefore we present new tuning paradigms, based on physical, optical and, besides that, objective constraints. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Solving Local Reflections: a Direct Methodology | en_US |
dc.description.seriesinformation | EG Short Papers | en_US |
dc.description.sectionheaders | Session 1 b: Rendering GPUs | en_US |
dc.identifier.doi | 10.2312/egs.20061020 | en_US |
dc.identifier.pages | 25-28 | en_US |