Solving Local Reflections: a Direct Methodology
Date
2006Author
Jeremias, P.
Chavarria, O.
Garcia, O.
Carrillo, X.
Cuñado, A.
Metadata
Show full item recordAbstract
Reflection and refraction are key processes intended for realism within simulation platforms. There are several parameters related to those techniques whose values have been traditionally selected by using subjective criteria. This paper presents an interactive water rendering model where the adjustment of the local perturbation parameters has been revised, ensuring physical correctness. Therefore we present new tuning paradigms, based on physical, optical and, besides that, objective constraints.
BibTeX
@inproceedings {10.2312:egs.20061020,
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Solving Local Reflections: a Direct Methodology}},
author = {Jeremias, P. and Chavarria, O. and Garcia, O. and Carrillo, X. and Cuñado, A.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061020}
}
booktitle = {EG Short Papers},
editor = {Dieter Fellner and Charles Hansen},
title = {{Solving Local Reflections: a Direct Methodology}},
author = {Jeremias, P. and Chavarria, O. and Garcia, O. and Carrillo, X. and Cuñado, A.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egs.20061020}
}