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dc.contributor.authorHoeben, Aldoen_US
dc.contributor.authorStappers, Pieter Janen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2015-07-19T16:45:42Z
dc.date.available2015-07-19T16:45:42Z
dc.date.issued2005en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20051037en_US
dc.description.abstractIn interactive computer graphics such as games and interactive panoramic photos, users are often presented a view with a larger field of view than would correspond to the distance to and size of the screen on which the graphics are viewed. This makes looking at the scene a less claustrophobic experience, showing more of the environment than that which is strictly ahead. In many applications however, where the goal is to get a sense of presence and ambiance of the depicted scene, the large field of view distracts the observer with extreme converging lines when looking up or down. Even though these converging lines are perspectively correct, the resulting image does not match the way we normally perceive the world around us. In this paper we discuss modifying the perspective to reduce the distortions caused by the large field of view, to enhance the experience of these scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleImproving the Experience of Scenes with a Large Field of View using Shift Lens Perspectiveen_US
dc.description.seriesinformationEG Short Presentationsen_US
dc.description.sectionheadersImmersion and Perceptionen_US
dc.identifier.doi10.2312/egs.20051037en_US
dc.identifier.pages113-116en_US


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