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dc.contributor.authorHaevre, William Vanen_US
dc.contributor.authorReeth, Frank Vanen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2015-07-19T16:45:20Z
dc.date.available2015-07-19T16:45:20Z
dc.date.issued2005en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20051023en_US
dc.description.abstractIn this paper, an extension to the traditional method for creating video textures is presented. By exploiting the symmetric properties of the frames in a given video sequence, a new endless video stream or video loop is generated by reversing video playback when appropriate. We aim at a larger set of possible input video's for video texture creation, including captured motions containing no smooth transitions (eg. turbulent plant movements). To achieve this, good turn points, instead of transitions are extracted from the video data, after which a simple algorithm synthesizes a new video sequence while optimally exploiting the original frame data. Visual artifacts caused by changed lighting conditions are reduced significantly.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVideo Textures Exploiting Symmetric Movementsen_US
dc.description.seriesinformationEG Short Presentationsen_US
dc.description.sectionheadersImages and Videoen_US
dc.identifier.doi10.2312/egs.20051023en_US
dc.identifier.pages57-60en_US


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