Eurographics 2024 - Posters 2024
Erlich, Oren; Aristizabal, Sarah; Li, Lucas; Woodard, Brandon; Humer, Irene; Eckhardt, Christian
Comparing NVIDIA RTX and a Novel Voxel-Space Ray Marching Approach as Global Illumination Solutions
Marin, Diana; Komon, Patrick; Ohrhallinger, Stefan; Wimmer, Michael
Distributed Surface Reconstruction
Seibt, Simon; Chang, Thomas Vincent Siu-Lung; Lipinski, Bartosz von Rymon; Latoschik, Marc Erich
Dense 3D Gaussian Splatting Initialization for Sparse Image Data
Lemonari, Marilena; Charalambous, Panayiotis; Panayiotou, Andreas; Chrysanthou, Yiorgos; Pettré, Julien
Behavioral Landmarks: Inferring Interactions from Data
Yang, Jinyuan; Campbell, Abraham G.
VirtualVoxelCrowd: Rendering One Billion Characters at Real-Time
Margall, François; Ceolato, Romain; Coiro, Eric; Mavromatis, Sébastien; Pacanowski, Romain
Reconstruction of Sparse Hyperspectral BRDF Measurements Preserving Their Physical and Topological Properties
Vyas, Bharat; O'Sullivan, Carol
ShapeVerse: Physics-based Characters with Varied Body Shapes
Colom, Arnau; Marques, Ricardo; Santos, Luís Paulo
Interactive VPL-based Global Illumination on the GPU Using Adaptive Fuzzy Clustering
Fábián, Gábor
Topological Data Structure for Computer Graphics
Yao, Grekou; Mavromatis, Sebastien; Mari, Jean-Luc
From Few to Full: High-Resolution 3D Object Reconstruction from Sparse Views and Unknown Poses
Liu, Lingjie; Averkiou, Melinos
EUROGRAPHICS 2024: Posters Frontmatter