dc.contributor.author | Silva, Luiz José Schirmer | en_US |
dc.contributor.author | Silva, Djalma S. da | en_US |
dc.contributor.author | Velho, Luiz | en_US |
dc.contributor.author | Lopes, Hélio | en_US |
dc.contributor.editor | Ritschel, Tobias and Eilertsen, Gabriel | en_US |
dc.date.accessioned | 2020-05-24T13:40:46Z | |
dc.date.available | 2020-05-24T13:40:46Z | |
dc.date.issued | 2020 | |
dc.identifier.isbn | 978-3-03868-104-5 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egp.20201034 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egp20201034 | |
dc.description.abstract | We present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. We also capture data to generate 3D shape models and finally combine it with the generated textures to obtain a full 3D reconstruction of the human body that can be used in a game engine. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | ] |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Computer Vision/Texture Generation/ 3D modeling | |
dc.subject | Computer Animation | |
dc.title | An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera | en_US |
dc.description.seriesinformation | Eurographics 2020 - Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/egp.20201034 | |
dc.identifier.pages | 1-2 | |