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dc.contributor.authorSilva, Luiz José Schirmeren_US
dc.contributor.authorSilva, Djalma S. daen_US
dc.contributor.authorVelho, Luizen_US
dc.contributor.authorLopes, Hélioen_US
dc.contributor.editorRitschel, Tobias and Eilertsen, Gabrielen_US
dc.date.accessioned2020-05-24T13:40:46Z
dc.date.available2020-05-24T13:40:46Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-104-5
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20201034
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20201034
dc.description.abstractWe present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. We also capture data to generate 3D shape models and finally combine it with the generated textures to obtain a full 3D reconstruction of the human body that can be used in a game engine.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.subjectI.3.3 [Computer Graphics]
dc.subjectComputer Vision/Texture Generation/ 3D modeling
dc.subjectComputer Animation
dc.titleAn End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Cameraen_US
dc.description.seriesinformationEurographics 2020 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20201034
dc.identifier.pages1-2


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License