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dc.contributor.authorSantana Núñez, José Miguelen_US
dc.contributor.authorTrujillo, Agustinen_US
dc.contributor.authorOrtega, Sebastiánen_US
dc.contributor.editorFusiello, Andrea and Bimber, Oliveren_US
dc.date.accessioned2019-05-05T17:48:03Z
dc.date.available2019-05-05T17:48:03Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20191050
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20191050
dc.description.abstractLarge point cloud rendering has become a very relevant topic on 3D graphics as scanners and other sources of 3D point data are nowadays available to companies and the general public. In this project, we propose an implementation of a point cloud viewer, designed for the full-detail visualization of virtually unlimited point clouds for their inspection on short ranges. This work presents the data structure and the LoD technique to achieve a real-time rendering of the model, making emphasis on the details of an initial prototype based on Unity.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectScientific visualization
dc.subjectHardware
dc.subjectScanners
dc.titleVisualization of Large Point Cloud in Unityen_US
dc.description.seriesinformationEurographics 2019 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20191050
dc.identifier.pages23-24


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