dc.contributor.author | Santana Núñez, José Miguel | en_US |
dc.contributor.author | Trujillo, Agustin | en_US |
dc.contributor.author | Ortega, Sebastián | en_US |
dc.contributor.editor | Fusiello, Andrea and Bimber, Oliver | en_US |
dc.date.accessioned | 2019-05-05T17:48:03Z | |
dc.date.available | 2019-05-05T17:48:03Z | |
dc.date.issued | 2019 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egp.20191050 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egp20191050 | |
dc.description.abstract | Large point cloud rendering has become a very relevant topic on 3D graphics as scanners and other sources of 3D point data are nowadays available to companies and the general public. In this project, we propose an implementation of a point cloud viewer, designed for the full-detail visualization of virtually unlimited point clouds for their inspection on short ranges. This work presents the data structure and the LoD technique to achieve a real-time rendering of the model, making emphasis on the details of an initial prototype based on Unity. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Scientific visualization | |
dc.subject | Hardware | |
dc.subject | Scanners | |
dc.title | Visualization of Large Point Cloud in Unity | en_US |
dc.description.seriesinformation | Eurographics 2019 - Posters | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/egp.20191050 | |
dc.identifier.pages | 23-24 | |