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dc.contributor.authorWatson, Benjaminen_US
dc.contributor.authorGavane, Ajinkyaen_US
dc.contributor.authorShrivastava, Rachiten_US
dc.contributor.editorFusiello, Andrea and Bimber, Oliveren_US
dc.date.accessioned2019-05-05T17:48:02Z
dc.date.available2019-05-05T17:48:02Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20191048
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20191048
dc.description.abstractAs graphics (GPU) hardware has improved, fixed refresh rate displays became a significant throttle on graphics performance. GPU and display manufacturers therefore introduced adaptive synchronization (Async), which allows displays to adaptively synchronize to GPUs, avoiding rendering stalls and improving frame rate mean and variation. This research is a first experimental examination of the effects of Async on the experience of dedicated (but not professional) gamers. Participants played a first-person shooter (FPS) game, both with Async on and with Async off. After each game session, we assessed participant emotional state and gaming performance. We learned that at least for this popular FPS, Async can improve gaming performance, and may also benefit experience. We also found that Async has intriguing relationships to game familiarity and years of gameplay that merit additional investigation. Further research should examine these relationships, as well as Async's effects in systems with higher frame rates.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectDisplays and imagers
dc.subjectEmpirical studies in HCI
dc.subjectApplied computing
dc.subjectComputer games
dc.titleThe Effects of Adaptive Synchronization on Performance and Experience in Gameplayen_US
dc.description.seriesinformationEurographics 2019 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20191048
dc.identifier.pages19-20


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