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dc.contributor.authorWood, Errollen_US
dc.contributor.authorBaltrušaitis, Tadasen_US
dc.contributor.authorMorency, Louis-Philippeen_US
dc.contributor.authorRobinson, Peteren_US
dc.contributor.authorBulling, Andreasen_US
dc.contributor.editorLuis Gonzaga Magalhaes and Rafal Mantiuken_US
dc.date.accessioned2016-04-26T07:50:50Z
dc.date.available2016-04-26T07:50:50Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20161054en_US
dc.description.abstractWe present the first 3D morphable model that includes the eyes, enabling gaze estimation and gaze re-targetting from a single image. Morphable face models are a powerful tool and are used for a range of tasks including avatar animation and facial expression transfer. However, previous work has avoided the eyes, even though they play an important role in human communication. We built a new morphable model of the facial eye-region from high-quality head scan data, and combined this with a parametric eyeball model constructed from anatomical measurements and iris photos. We fit our models to an input RGB image, solving for shape, texture, pose, and scene illumination simultaneously. This provides us with an estimate of where a person is looking in a 3D scene without per-user calibration - a still unsolved problem in computer vision. It also allows us to re-render a person's eyes with different parameters, thus redirecting their perceived attention.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.8 [Computer Graphics]en_US
dc.subjectApplicationsen_US
dc.subjectGaze Estimationen_US
dc.titleA 3D Morphable Model of the Eye Regionen_US
dc.description.seriesinformationEG 2016 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20161054en_US
dc.identifier.pages35-36en_US


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