dc.contributor.author | Bezgodov, Alexey | en_US |
dc.contributor.author | Karsakov, Andrey | en_US |
dc.contributor.editor | Luis Gonzaga Magalhaes and Rafal Mantiuk | en_US |
dc.date.accessioned | 2016-04-26T07:50:47Z | |
dc.date.available | 2016-04-26T07:50:47Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egp.20161044 | en_US |
dc.description.abstract | This paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic pressure integration using uniformly distributed random points that are built on each simulation step. Such approach allows us fast and stable pressure integration for arbitrary vessel hull and wave shape. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.6.8 [Computer Graphics] | en_US |
dc.subject | SIMULATION AND MODELING | en_US |
dc.subject | Types of Simulation | en_US |
dc.subject | Gaming | en_US |
dc.subject | Animation | en_US |
dc.title | A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves | en_US |
dc.description.seriesinformation | EG 2016 - Posters | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.identifier.doi | 10.2312/egp.20161044 | en_US |
dc.identifier.pages | 15-16 | en_US |