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dc.contributor.authorHu, Lin-Chuanen_US
dc.contributor.authorChang, Ming-Hsuen_US
dc.contributor.authorChuang, Yung-Yuen_US
dc.contributor.editorLuis Gonzaga Magalhaes and Rafal Mantiuken_US
dc.date.accessioned2016-04-26T07:50:46Z
dc.date.available2016-04-26T07:50:46Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20161039en_US
dc.description.abstractThis paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to meshes or joint parameters. However, in industry, character animations are usually manipulated by rigs. Thus, it is difficult for artists to work further on the retargeted animations. Our method first applies motion transfer to deform the target model to mimic the source motion. Next, we estimate the rig parameters which satisfy the following properties: (1) the resultant animation resembles the retargeted animation and (2) the rig parameters match the artist's editing conventions. Artists could refine the produced rig parameters and the edits are propagated throughout the whole animation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleRig-Space Motion Retargetingen_US
dc.description.seriesinformationEG 2016 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20161039en_US
dc.identifier.pages5-6en_US


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