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dc.contributor.authorNoghani, Jeremyen_US
dc.contributor.authorLiarokapis, Fotisen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorAnders Hast and Ivan Violaen_US
dc.date.accessioned2015-07-08T13:37:52Z
dc.date.available2015-07-08T13:37:52Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20101032en_US
dc.description.abstractAlthough various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an already existing engine to achieve acceptable results. This paper proposes a set of programmable elements that can be adjusted to accommodate for buildings from a broad range of architectural styles, which can then be incorporated into a larger engine.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleProcedural Generation of Urban Environments through Space and Timeen_US
dc.description.seriesinformationEurographics 2010 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20101032en_US


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    Eurographics 2010 - Posters

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