dc.contributor.author | Noghani, Jeremy | en_US |
dc.contributor.author | Liarokapis, Fotis | en_US |
dc.contributor.author | Anderson, Eike Falk | en_US |
dc.contributor.editor | Anders Hast and Ivan Viola | en_US |
dc.date.accessioned | 2015-07-08T13:37:52Z | |
dc.date.available | 2015-07-08T13:37:52Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egp.20101032 | en_US |
dc.description.abstract | Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an already existing engine to achieve acceptable results. This paper proposes a set of programmable elements that can be adjusted to accommodate for buildings from a broad range of architectural styles, which can then be incorporated into a larger engine. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Procedural Generation of Urban Environments through Space and Time | en_US |
dc.description.seriesinformation | Eurographics 2010 - Posters | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.identifier.doi | 10.2312/egp.20101032 | en_US |