Procedural Generation of Urban Environments through Space and Time
Date
2010Metadata
Show full item recordAbstract
Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an already existing engine to achieve acceptable results. This paper proposes a set of programmable elements that can be adjusted to accommodate for buildings from a broad range of architectural styles, which can then be incorporated into a larger engine.
BibTeX
@inproceedings {10.2312:egp.20101032,
booktitle = {Eurographics 2010 - Posters},
editor = {Anders Hast and Ivan Viola},
title = {{Procedural Generation of Urban Environments through Space and Time}},
author = {Noghani, Jeremy and Liarokapis, Fotis and Anderson, Eike Falk},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egp.20101032}
}
booktitle = {Eurographics 2010 - Posters},
editor = {Anders Hast and Ivan Viola},
title = {{Procedural Generation of Urban Environments through Space and Time}},
author = {Noghani, Jeremy and Liarokapis, Fotis and Anderson, Eike Falk},
year = {2010},
publisher = {The Eurographics Association},
DOI = {10.2312/egp.20101032}
}