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dc.contributor.authorBass, Christopher J.en_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorAnders Hast and Ivan Violaen_US
dc.date.accessioned2015-07-08T13:37:51Z
dc.date.available2015-07-08T13:37:51Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20101030en_US
dc.description.abstractIn computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle system by an occluding object, for which shadow mapping is combined with the particle system in an implementation that uses the Graphics Processing Unit (GPU).en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-Time Smoke Rendering and Light Interactionen_US
dc.description.seriesinformationEurographics 2010 - Postersen_US
dc.description.sectionheadersPostersen_US
dc.identifier.doi10.2312/egp.20101030en_US


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    Eurographics 2010 - Posters

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