Show simple item record

dc.contributor.authorUnterguggenberger, Johannesen_US
dc.contributor.authorKerbl, Bernharden_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorBourdin, Jean-Jacquesen_US
dc.contributor.editorPaquette, Ericen_US
dc.date.accessioned2022-04-22T07:16:04Z
dc.date.available2022-04-22T07:16:04Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-170-0
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20221043
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20221043
dc.description.abstractFor over two decades, the OpenGL API provided users with the means for implementing versatile, feature-rich, and portable real-time graphics applications. Consequently, it has been widely adopted by practitioners and educators alike and is deeply ingrained in many curricula that teach real-time graphics for higher education. Over the years, the architecture of graphics processing units (GPUs) incrementally diverged from OpenGL's conceptual design. The more recently introduced Vulkan API provides a more modern, fine-grained approach for interfacing with the GPU. Various properties of this API and overall trends suggest that Vulkan could soon replace OpenGL in many areas. Hence, it stands to reason that educators who have their students' best interests at heart should provide them with corresponding lecture material. However, Vulkan is notoriously verbose and rather challenging for first-time users, thus transitioning to this new API bears a considerable risk of failing to achieve expected teaching goals. In this paper, we document our experiences after teaching Vulkan in an introductory graphics course side-by-side with conventional OpenGL. A final survey enables us to draw conclusions about perceived workload, difficulty, and students' acceptance of either approach and identify suitable conditions and recommendations for teaching Vulkan to undergraduate students.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Social and professional topics --> Student assessment; Computing methodologies --> Rasterization
dc.subjectSocial and professional topics
dc.subjectStudent assessment
dc.subjectComputing methodologies
dc.subjectRasterization
dc.titleThe Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Coursesen_US
dc.description.seriesinformationEurographics 2022 - Education Papers
dc.description.sectionheadersGPU and Rendering
dc.identifier.doi10.2312/eged.20221043
dc.identifier.pages31-39
dc.identifier.pages9 pages


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License