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dc.contributor.authorRedford, Adamen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorBourdin, Jean-Jacquesen_US
dc.contributor.editorPaquette, Ericen_US
dc.date.accessioned2022-04-22T07:16:04Z
dc.date.available2022-04-22T07:16:04Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-170-0
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/eged.20221041
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20221041
dc.description.abstractThis paper presents an effective digital matte painting assignment from a course delivered as part of an undergraduate degree programme in visual effects. The assignment involves the creation of a final 3D shot from an initial 2D image, using various 2D image manipulation tools and appropriate 2.5D image projection techniques.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleDigital Matte Painting - An Effective Undergraduate Assignmenten_US
dc.description.seriesinformationEurographics 2022 - Education Papers
dc.description.sectionheadersIntroductory Computer Graphics and Assignments
dc.identifier.doi10.2312/eged.20221041
dc.identifier.pages17-20
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License