dc.contributor.author | Ilinkin, Ivaylo | en_US |
dc.contributor.editor | Sousa Santos, Beatriz and Domik, Gitta | en_US |
dc.date.accessioned | 2021-04-09T18:53:38Z | |
dc.date.available | 2021-04-09T18:53:38Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-132-8 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/eged.20211008 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/eged20211008 | |
dc.description.abstract | This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer graphics course, it motivates naturally a number of GLSL concepts and constructs, and leaves the students with a sense of accomplishment having reproduced original research. The paper suggest possible variations and extensions that could form the basis for final group projects. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Computer graphics | |
dc.subject | Shape modeling | |
dc.title | Marching Cubes for Teaching GLSL Programming | en_US |
dc.description.seriesinformation | Eurographics 2021 - Education Papers | |
dc.description.sectionheaders | Education Papers III | |
dc.identifier.doi | 10.2312/eged.20211008 | |
dc.identifier.pages | 57-60 | |