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dc.contributor.authorFourquet, Elodieen_US
dc.contributor.authorPentecost, Lillianen_US
dc.contributor.editorPost, Frits and Žára, Jiríen_US
dc.date.accessioned2018-04-14T18:37:31Z
dc.date.available2018-04-14T18:37:31Z
dc.date.issued2018
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20181006
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eged20181006
dc.description.abstractThis paper describes a first assignment in an Introduction to Computer Graphics course taken by undergraduate students at a liberal arts college. The assignment marries the technical challenges found at the lowest level of the modern graphics pipeline with the artistic concerns of reproducing a piece of art. To do so, students extend provided code in WebGL, which includes GLSL shaders and no additional libraries, to reproduce a work of art of their own choosing. This task requires the students to involve themselves simultaneously in the most technical and most artistic aspects of computer graphics. Such an inter-disciplinary approach helps to reach a more diverse audience of computer graphics learners.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectSocial and professional topics
dc.subjectComputer science education
dc.subjectComputational science and engineering education
dc.subjectComputing methodologies
dc.subjectGraphics systems and interfaces
dc.titleA Creative First Assignment in the Modern Graphics Pipelineen_US
dc.description.seriesinformationEG 2018 - Education Papers
dc.description.sectionheadersPlugins and Effective Assignments
dc.identifier.doi10.2312/eged.20181006
dc.identifier.pages43-46


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