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dc.contributor.authorManroth, Tobiasen_US
dc.contributor.authorPospischil, Nilsen_US
dc.contributor.authorSchoemacker, Philippen_US
dc.contributor.authorFuhrmann, Arnulphen_US
dc.contributor.editorM. Bronstein and M. Teschneren_US
dc.date.accessioned2015-04-15T14:29:25Z
dc.date.available2015-04-15T14:29:25Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20151027en_US
dc.description.abstractThis paper presents a system for a shared virtual experience which was developed within a student project. The main idea is to have two or more persons at different locations, who can interact with each other in the same virtual environment. In order to realize this idea every person is motion-captured and wears a head-mounted display (HMD). The virtual environment is rendered with the Unity game engine and the tracked positions are updated via the internet. The virtual environment developed in this project is highly immersive and users felt a strong sense of presence.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSVEn - Shared Virtual Environmenten_US
dc.description.seriesinformationEG 2015 - Education Papersen_US
dc.description.sectionheadersEducation 2en_US
dc.identifier.doi10.2312/eged.20151027en_US
dc.identifier.pages43-44en_US


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