All EG Educational Program accepted papers are published Open Access in CGEMS.


Education 1
Adapting the Twelve Principles of Classic Animation to Lectures
Marco Gilardi, Patrick Holroyd, Paul Newbury, and Phil L. Watten
Redesign of an Introductory Computer Graphics Course
Philipp Ackermann and Thomas Bach
A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays
Beatriz Sousa Santos, Paulo Dias, and Joaquim Madeira
Teaching Graphics To Students Struggling in Math: An Experience
Amit Shesh
Education 2
Augmenting Design Curriculum with Location-Aware Technologies
Andrzej Zarzycki
Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the Class-room
Marius Erdt, Jason Maroothynaden, Junming Peng, Wolfgang Müller-Wittig, and Paul Gagnon
InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces
Qi Ming, Marius Erdt, Chen Kan, Eugene Lee, Gerrit Voß, and Wolfgang Müller-Wittig
SVEn - Shared Virtual Environment
Tobias Manroth, Nils Pospischil, Philipp Schoemacker, and Arnulph Fuhrmann

Recent Submissions

  • SVEn - Shared Virtual Environment 

    Manroth, Tobias; Pospischil, Nils; Schoemacker, Philipp; Fuhrmann, Arnulph (The Eurographics Association, 2015)
    This paper presents a system for a shared virtual experience which was developed within a student project. The main idea is to have two or more persons at different locations, who can interact with each other in the same ...
  • InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces 

    Ming, Qi; Erdt, Marius; Kan, Chen; Lee, Eugene; Voß, Gerrit; Müller-Wittig, Wolfgang (The Eurographics Association, 2015)
    In this paper, we present a solution for educational presentation which can integrate images, documents, videos, and especially 3D models in a tree based structure. The solution is based on HTML5 and JavaScript, using SVG ...
  • Augmenting Design Curriculum with Location-Aware Technologies 

    Zarzycki, Andrzej (The Eurographics Association, 2015)
    This paper discusses ways in which emerging interactive augmented reality (AR) technologies are being adopted by designers and extended into areas of tourism, education, entertainment and commerce. It discusses, in detail, ...
  • Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the Class-room 

    Erdt, Marius; Maroothynaden, Jason; Peng, Junming; Müller-Wittig, Wolfgang; Gagnon, Paul (The Eurographics Association, 2015)
    In this paper, we present a mobile Augmented Reality application that can be used for undergraduate anatomical education. It can be used in and out of the classroom. In the classroom, the application can track and augment ...
  • A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays 

    Santos, Beatriz Sousa; Dias, Paulo; Madeira, Joaquim (The Eurographics Association, 2015)
    In the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications ...
  • Teaching Graphics To Students Struggling in Math: An Experience 

    Shesh, Amit (The Eurographics Association, 2015)
    Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
  • Adapting the Twelve Principles of Classic Animation to Lectures 

    Gilardi, Marco; Holroyd, Patrick; Newbury, Paul; Watten, Phil L. (The Eurographics Association, 2015)
    This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to the lecturing context. An analogy is drawn between an animator and a lecturer due to their ...
  • Redesign of an Introductory Computer Graphics Course 

    Ackermann, Philipp; Bach, Thomas (The Eurographics Association, 2015)
    The redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course ...
  • EUROGRAPHICS 2015: Education Papers Frontmatter 

    Matthias Teschner; Michael Bronstein (Eurographics Association, 2015)