Augmenting Design Curriculum with Location-Aware Technologies
Abstract
This paper discusses ways in which emerging interactive augmented reality (AR) technologies are being adopted by designers and extended into areas of tourism, education, entertainment and commerce. It discusses, in detail, project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based AR applications developed within the university curriculum.
BibTeX
@inproceedings {10.2312:eged.20151024,
booktitle = {EG 2015 - Education Papers},
editor = {M. Bronstein and M. Teschner},
title = {{Augmenting Design Curriculum with Location-Aware Technologies}},
author = {Zarzycki, Andrzej},
year = {2015},
publisher = {The Eurographics Association},
DOI = {10.2312/eged.20151024}
}
booktitle = {EG 2015 - Education Papers},
editor = {M. Bronstein and M. Teschner},
title = {{Augmenting Design Curriculum with Location-Aware Technologies}},
author = {Zarzycki, Andrzej},
year = {2015},
publisher = {The Eurographics Association},
DOI = {10.2312/eged.20151024}
}