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dc.contributor.authorAckermann, Philippen_US
dc.contributor.authorBach, Thomasen_US
dc.contributor.editorM. Bronstein and M. Teschneren_US
dc.date.accessioned2015-04-15T14:29:22Z
dc.date.available2015-04-15T14:29:22Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20151021en_US
dc.description.abstractThe redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course topics, the order of presentation, the role of sample programs, and problem sets addressed in lab exercises. The redesign resulted in changing from a bottom-up to a top-down approach and in a shift from low-level procedural OpenGL to the use of a high-level object-oriented 3D library on top ofWebGL. This paper presents our motivation, applied principles, first results in teaching the redesigned course, and student feedback.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectK.3.2 [Computers and Education]en_US
dc.subjectComputer and Information Science Educationen_US
dc.subjectComputer Science Education"en_US
dc.titleRedesign of an Introductory Computer Graphics Courseen_US
dc.description.seriesinformationEG 2015 - Education Papersen_US
dc.description.sectionheadersEducation 1en_US
dc.identifier.doi10.2312/eged.20151021en_US
dc.identifier.pages9-13en_US


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