Easel: A Java Based Top-Down Approach to 3D Graphics Education
Abstract
We describe Easel, a simple 3D graphics pipeline implementation targeted toward undergraduate Computer Graphics education. Easel is an interactive system written entirely in Java, which presents unique challenges and opportunities for teaching not only 3D Graphics, but also a well-reasoned approach to software engineering and development. Achieving a reasonable frame rate in addition to correct results requires students to think carefully about performance, ease of implementation and maintainability.
BibTeX
@inproceedings {10.2312:eged.20091015,
booktitle = {Eurographics 2009 - Education Papers},
editor = {G. Domik and R. Scateni},
title = {{Easel: A Java Based Top-Down Approach to 3D Graphics Education}},
author = {Rhodes, Philip J. and Yan, Baoqiang},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/eged.20091015}
}
booktitle = {Eurographics 2009 - Education Papers},
editor = {G. Domik and R. Scateni},
title = {{Easel: A Java Based Top-Down Approach to 3D Graphics Education}},
author = {Rhodes, Philip J. and Yan, Baoqiang},
year = {2009},
publisher = {The Eurographics Association},
DOI = {10.2312/eged.20091015}
}