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dc.contributor.authorCostantini, Giuliaen_US
dc.contributor.authorMaggiore, Giuseppeen_US
dc.contributor.authorCortesi, Agostinoen_US
dc.contributor.editorG. Domik and R. Scatenien_US
dc.date.accessioned2015-07-09T11:04:26Z
dc.date.available2015-07-09T11:04:26Z
dc.date.issued2009en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20091013en_US
dc.description.abstractThis paper reports the results of experiencing computer graphics and videogames programming as a way to support the learning process of undergraduate courses on Programming and on Software Engineering, in a "fixing and extending" approach. In particular, we show how some XNA-based tools may provide a successful environment which enhances not only skills and abilities in programming (in the small and in the large, respectively), but also stimulates interest in the theoretical aspects covered in these courses.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLearning by Fixing and Extending Gamesen_US
dc.description.seriesinformationEurographics 2009 - Education Papersen_US
dc.description.sectionheadersGames in Educationen_US
dc.identifier.doi10.2312/eged.20091013en_US
dc.identifier.pages15-21en_US


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