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dc.contributor.authorAmresh, Ashishen_US
dc.contributor.authorKarnick, Pushpaken_US
dc.contributor.editorIsabel Navazo and Petr Felkelen_US
dc.date.accessioned2015-07-14T12:21:58Z
dc.date.available2015-07-14T12:21:58Z
dc.date.issued2007en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20071011en_US
dc.description.abstractThis paper describes our experiences in designing and implementing a junior/senior level undergraduate course in Game Programming at Arizona State University. We highlight the pedagogical methods employed during each of the three semesters that the class was offered. We compare our approach with established teaching methods and highlight the advantages of implementing our novel approach for teaching game development. We establish a strong connection between teaching game programming and computer graphics and show how an introductory game programming class can be an excellent way for getting junior and senior level undergraduate students excited about computer graphics.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCreating Interest in Computer Graphics by Teaching Game Developmenten_US
dc.description.seriesinformationEG Education Papersen_US
dc.description.sectionheadersED1 - Teaching Computer Graphicsen_US
dc.identifier.doi10.2312/eged.20071011en_US
dc.identifier.pages9-16en_US


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