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dc.contributor.authorBailey, Mikeen_US
dc.contributor.editorJudy Brown and Werner Hansmannen_US
dc.date.accessioned2015-07-19T17:05:17Z
dc.date.available2015-07-19T17:05:17Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20061008en_US
dc.description.abstractThis paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students experimental feedback loop is very fast. glman allows students to create a shader scene description file which not only creates the 3D scene, but creates an interactive user interface to adjust parameters. Our experience in an experimental class taught in Spring 2006 is that glman is flexible enough to demonstrate and experiment with many shader concepts, and creates a fast learning curve for the students.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTeaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedbacken_US
dc.description.seriesinformationEG Education Papersen_US
dc.description.sectionheadersTeaching Advanced Concepts in Computer Graphicsen_US
dc.identifier.doi10.2312/eged.20061008en_US
dc.identifier.pages57-60en_US


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