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dc.contributor.authorVera, Luciaen_US
dc.contributor.authorCampos, Rubenen_US
dc.contributor.authorHerrera, Gerardoen_US
dc.contributor.authorSebastian, Beleuen_US
dc.contributor.editorJudy Brown and Werner Hansmannen_US
dc.date.accessioned2015-07-19T17:05:16Z
dc.date.available2015-07-19T17:05:16Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20061006en_US
dc.description.abstractThis paper describes the use of Real Time graphic applications as educational tools, specifically oriented to working with people who have certain learning difficulties. We first focus on identifying the most relevant traits (from a psychological point of view) of those disorders, then we continue by analysing the advantages of graphics in Real Time in this context, and how they can be used to complement the conventional teaching methods. Finally, we review the main characteristics of two applications belonging to this category, which serve as a practical example of this encounter between education and technology.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleComputer Graphics Applications in the Education Process of People with Learning Difficultiesen_US
dc.description.seriesinformationEG Education Papersen_US
dc.description.sectionheadersUsing Computer Graphics in Educationen_US
dc.identifier.doi10.2312/eged.20061006en_US
dc.identifier.pages39-48en_US


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