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dc.contributor.authorBeckhaus, Steffien_US
dc.contributor.authorBlom, Kristopher J.en_US
dc.contributor.editorJudy Brown and Werner Hansmannen_US
dc.date.accessioned2015-07-19T17:05:15Z
dc.date.available2015-07-19T17:05:15Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20061003en_US
dc.description.abstractThis paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combination of traditional seminar type teaching with interactive exploration of the content by the audience, plus development of self-contained tutorials on the topic. Additionally to a presentation, an interactive software tool is developed by the students to assist the audience in learning and exploring the topic's details. This process is guided through set tasks. The resulting course material is developed for two different contexts: a) for classroom presentation and b) as an interactive, self-contained selflearning tutorial. The overall approach results in a more thorough understanding of the topic both for the student teachers as well as for the class participants. In addition to detailing the Teachlet Tutorial approach, this paper presents our experiences implementing the approach in our Advanced Computer Graphics course, and presents the resultant varied projects. Most of the final Teachlet Tutorials were surprisingly good, and we had excellent feedback of the students on approach and course.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTeaching, Exploring, Learning Developing Tutorials for In-Class Teaching and Self-Learningen_US
dc.description.seriesinformationEG Education Papersen_US
dc.description.sectionheadersTeaching Computer Graphicsen_US
dc.identifier.doi10.2312/eged.20061003en_US
dc.identifier.pages13-22en_US


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