A Multiprocessor Architecture For High-Quality Interactive Displays
Abstract
A multiprocessor array coupled to a deep framebuffer is proposed as the basis for an interactive user environment of high quality. Several aspects of such an architecture are considered, improvements on previous approaches are suggested, and two designs of high-performance displays based on standard LSI components are described.
BibTeX
@inproceedings {10.2312:eg.19861022,
booktitle = {Eurographics Conference Proceedings},
editor = {A.A.G. Requicha},
title = {{A Multiprocessor Architecture For High-Quality Interactive Displays}},
author = {Sutherland, Robert J.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19861022}
}
booktitle = {Eurographics Conference Proceedings},
editor = {A.A.G. Requicha},
title = {{A Multiprocessor Architecture For High-Quality Interactive Displays}},
author = {Sutherland, Robert J.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19861022}
}