A consistent algorithm to fill triangles and triangular patches
Abstract
In this paper an algorithm is described for filling triangles in 3D. Since this algorithm uses integer arithmetic only, it is not hampered by inconsistencies that normally arise due to finite machine precision. Moreover, the same algorithm is used for both curved and flat triangular patches.
BibTeX
@inproceedings {10.2312:eg.19861013,
booktitle = {Eurographics Conference Proceedings},
editor = {A.A.G. Requicha},
title = {{A consistent algorithm to fill triangles and triangular patches}},
author = {Overveld, C.W.A.M. van and Lierop, M.L.P van},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19861013}
}
booktitle = {Eurographics Conference Proceedings},
editor = {A.A.G. Requicha},
title = {{A consistent algorithm to fill triangles and triangular patches}},
author = {Overveld, C.W.A.M. van and Lierop, M.L.P van},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19861013}
}