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dc.contributor.authorPost, Frits H.en_US
dc.contributor.authorKlok, Fopkeen_US
dc.contributor.editorA.A.G. Requichaen_US
dc.date.accessioned2015-09-29T08:29:48Z
dc.date.available2015-09-29T08:29:48Z
dc.date.issued1986en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19861009en_US
dc.description.abstractDeformations, such as bending, twisting and tapering, are important operations for modifying the shape of solid objects. In this paper, we present methods to deform objects defined by sweeping. A closed 2D polygon (the contour) moves along a 3D polyline (the trajectory), thus producing a polygonal approximation of a generalized cylinder. During sweeping, the contour can be incrementally scaled and rotated, resulting in tapered and twisted objects. Also, smoothly bent objects can be produced by performing local rounding operations on trajectories. The methods have been implemented in the solid modeller PLAMO, in which the deformed sweep objects can be used, as well as other types of bodies, as primitives in a CSG tree.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDeformations of Sweep Objects in Solid Modellingen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19861009en_US


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