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dc.contributor.authorKaufman, Arieen_US
dc.contributor.editorA.A.G. Requichaen_US
dc.date.accessioned2015-09-29T08:29:48Z
dc.date.available2015-09-29T08:29:48Z
dc.date.issued1986en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19861008en_US
dc.description.abstractA special memory organization of a cubic voxel-based frame buffer is presented. The memory of voxels is divided into n modules of voxels each. The k-th module groups together all the principal diagonal planes within the cubic frame buffer, that their sequential index is k mod (n ). This organization guarantees that all the n voxels which constitute a row in any direction parallel to the axes reside in different modules, permitting the retrieval of all the voxels of a row simultaneously. This memory layout is the heart of a voxel-based CUBE Architecture for three-dimensional graphics. The architecture employs three processors which access the memory, to input, manipulate, and view the image within the memory. The unique memory organization enables these processors and the entire system to cope with real-time constraints.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMemory Organization for a Cubic Frame Bufferen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19861008en_US


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