dc.contributor.author | Agate, M. | en_US |
dc.contributor.author | Finch, H.R. | en_US |
dc.contributor.author | Garel, A.A. | en_US |
dc.contributor.author | Grimsdale, R.L. | en_US |
dc.contributor.author | Simmonds, A.C. | en_US |
dc.contributor.author | Lister, P. F. | en_US |
dc.contributor.editor | A.A.G. Requicha | en_US |
dc.date.accessioned | 2015-09-29T08:29:47Z | |
dc.date.available | 2015-09-29T08:29:47Z | |
dc.date.issued | 1986 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19861006 | en_US |
dc.description.abstract | MAGIC is a geometry processor which Corms a part of a graphics system based on parallel processing. The number of MAGIC processors required is dictated by the desired system performance. Each unit is capable of controlling the transformation of points and edges from the co-ordinate system of the world model into screen co-ordinates, and performing the associated clipping operations. The proposed VLSI implementation of these transformations is intended to be sufficiently flexible for additional operations such as texture mapping and ray tracing to be supported. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Multiple Application Graphics Integrated Circuit - MAGIC | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19861006 | en_US |