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dc.contributor.authorAgate, M.en_US
dc.contributor.authorFinch, H.R.en_US
dc.contributor.authorGarel, A.A.en_US
dc.contributor.authorGrimsdale, R.L.en_US
dc.contributor.authorSimmonds, A.C.en_US
dc.contributor.authorLister, P. F.en_US
dc.contributor.editorA.A.G. Requichaen_US
dc.date.accessioned2015-09-29T08:29:47Z
dc.date.available2015-09-29T08:29:47Z
dc.date.issued1986en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19861006en_US
dc.description.abstractMAGIC is a geometry processor which Corms a part of a graphics system based on parallel processing. The number of MAGIC processors required is dictated by the desired system performance. Each unit is capable of controlling the transformation of points and edges from the co-ordinate system of the world model into screen co-ordinates, and performing the associated clipping operations. The proposed VLSI implementation of these transformations is intended to be sufficiently flexible for additional operations such as texture mapping and ray tracing to be supported.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Multiple Application Graphics Integrated Circuit - MAGICen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19861006en_US


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