A Pixel-Parallelhidden Surface Algorithm For Constructive Solid Geometry
Abstract
VLSI techniques have greatly enlarged the possibilities to design new frame buffer architectures with parallel processing capabilities down to the pixel level. For these pixel processor systems a parallel hidden surface algorithm is presented for displaying objects defined with Constructive Solid Geometry. The algorithm is based on a CSG evaluation with bitwise operations and multiple scanning of the primitives.
BibTeX
@inproceedings {10.2312:eg.19861003,
booktitle = {Eurographics Conference Proceedings},
editor = {A.A.G. Requicha},
title = {{A Pixel-Parallelhidden Surface Algorithm For Constructive Solid Geometry}},
author = {Jansen, Frederik W.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19861003}
}
booktitle = {Eurographics Conference Proceedings},
editor = {A.A.G. Requicha},
title = {{A Pixel-Parallelhidden Surface Algorithm For Constructive Solid Geometry}},
author = {Jansen, Frederik W.},
year = {1986},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19861003}
}