TOWARDS OBJECT-ORIENTED GRAPHICS STANDARDS
Abstract
The introduction of powerful object-oriented systems such as Smalltalk-80 and ZetaLisp Flavors offers a number of potential benefits to the field of computer graphics. This paper examines the potential for marrying object-oriented programming languages to emerging graphics kernel standards definitions. Examples of object-oriented hierarchies of graphics structures are provided, and modifications and extensions to kernel standards are suggested in order to both simplify the standards and more readily embrace the objectoriented approach.
BibTeX
@inproceedings {10.2312:eg.19851032,
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{TOWARDS OBJECT-ORIENTED GRAPHICS STANDARDS}},
author = {Wisskirchen, Peter},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851032}
}
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{TOWARDS OBJECT-ORIENTED GRAPHICS STANDARDS}},
author = {Wisskirchen, Peter},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851032}
}