dc.contributor.author | Clerget, Yves | en_US |
dc.contributor.author | Cottrell, Vincent | en_US |
dc.contributor.author | Raoust, Michel | en_US |
dc.contributor.author | Withnell, Jean | en_US |
dc.contributor.editor | C.E. Vandoni | en_US |
dc.date.accessioned | 2015-09-29T08:29:32Z | |
dc.date.available | 2015-09-29T08:29:32Z | |
dc.date.issued | 1985 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19851020 | en_US |
dc.description.abstract | Scientific information presented by a Science Museum must be both easily understood and easily memorized. Public interest must be maintained at a very high level during the presentation: interaction of the public with the message is greatly desirable. Computer techniques which mix user-friendly software, colour graphics and a touch-screen as the input device satisfy these requirements. This paper describes a scientific "game" designed to teach the player the sensitivity of architecture and climate in indoor comfort and energy consumption. It is based on a micro-computer, the IBM-PC, and a touch-screen and it uses colour graphics to convey information. The software benefits from a three-year experience at La Villette in the design of scientific exhibits for a large public. In this article the cost of software and hardware are mentioned. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | TOUCHSCREEN AND COMPUTER GRAPHICS IN A SCIENCE MUSEUM | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19851020 | en_US |