TOUCHSCREEN AND COMPUTER GRAPHICS IN A SCIENCE MUSEUM
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Date
1985Author
Clerget, Yves
Cottrell, Vincent
Raoust, Michel
Withnell, Jean
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Show full item recordAbstract
Scientific information presented by a Science Museum must be both easily understood and easily memorized. Public interest must be maintained at a very high level during the presentation: interaction of the public with the message is greatly desirable. Computer techniques which mix user-friendly software, colour graphics and a touch-screen as the input device satisfy these requirements. This paper describes a scientific "game" designed to teach the player the sensitivity of architecture and climate in indoor comfort and energy consumption. It is based on a micro-computer, the IBM-PC, and a touch-screen and it uses colour graphics to convey information. The software benefits from a three-year experience at La Villette in the design of scientific exhibits for a large public. In this article the cost of software and hardware are mentioned.
BibTeX
@inproceedings {10.2312:eg.19851020,
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{TOUCHSCREEN AND COMPUTER GRAPHICS IN A SCIENCE MUSEUM}},
author = {Clerget, Yves and Cottrell, Vincent and Raoust, Michel and Withnell, Jean},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851020}
}
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{TOUCHSCREEN AND COMPUTER GRAPHICS IN A SCIENCE MUSEUM}},
author = {Clerget, Yves and Cottrell, Vincent and Raoust, Michel and Withnell, Jean},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851020}
}