dc.contributor.author | OHASHI, Toshiaki | en_US |
dc.contributor.author | UCHIKI, Tetsuya | en_US |
dc.contributor.author | TOKORO, Mario | en_US |
dc.contributor.editor | C.E. Vandoni | en_US |
dc.date.accessioned | 2015-09-29T08:29:32Z | |
dc.date.available | 2015-09-29T08:29:32Z | |
dc.date.issued | 1985 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19851018 | en_US |
dc.description.abstract | In this paper, methods for displaying solid objects represented by a three-dimensional array of voxels are described. The Linear Interpolating Projection Method is proposed as a method by which such objects can be projected onto the screen in perspective. In order to shade the projected images, the Depth only Shading Method is proposed. These methods are so simple that three-dimensional perspective images with shading can be produced rapidly. This paper also describes an architecture based on these methods for generating animation interactively. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Three-Dimensional Shaded Display Method for Voxel-Based Representation | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19851018 | en_US |