A Three-Dimensional Shaded Display Method for Voxel-Based Representation
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Date
1985Author
OHASHI, Toshiaki
UCHIKI, Tetsuya
TOKORO, Mario
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In this paper, methods for displaying solid objects represented by a three-dimensional array of voxels are described. The Linear Interpolating Projection Method is proposed as a method by which such objects can be projected onto the screen in perspective. In order to shade the projected images, the Depth only Shading Method is proposed. These methods are so simple that three-dimensional perspective images with shading can be produced rapidly. This paper also describes an architecture based on these methods for generating animation interactively.
BibTeX
@inproceedings {10.2312:eg.19851018,
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{A Three-Dimensional Shaded Display Method for Voxel-Based Representation}},
author = {OHASHI, Toshiaki and UCHIKI, Tetsuya and TOKORO, Mario},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851018}
}
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{A Three-Dimensional Shaded Display Method for Voxel-Based Representation}},
author = {OHASHI, Toshiaki and UCHIKI, Tetsuya and TOKORO, Mario},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851018}
}