dc.contributor.author | Kaufman, Arie | en_US |
dc.contributor.author | Bakalash, Reuven | en_US |
dc.contributor.editor | C.E. Vandoni | en_US |
dc.date.accessioned | 2015-09-29T08:29:32Z | |
dc.date.available | 2015-09-29T08:29:32Z | |
dc.date.issued | 1985 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19851017 | en_US |
dc.description.abstract | A new architecture for storing and processing of threedimensional (3-D) graphics is described, The 3-D objects are discretized and stored in a full 3-D cellular memory of voxels. A 3-D graphics processor scan-converts 3-D geometric objects into the cellular representation. A 3-D frame buffer processor manipulates 3-D cellular sub-boxes and controls 3-D interaction. Displaying 2-D orthographic projections from a given view position and direction is accomplished by a 3-D viewing processor. With this new architecture, there is neither a need for repeatedly scan-converting modified geometric objects nor a need for removing hidden-surfaces. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A 3-D CELLULAR FRAME BUFFER | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19851017 | en_US |