Show simple item record

dc.contributor.authorKaufman, Arieen_US
dc.contributor.authorBakalash, Reuvenen_US
dc.contributor.editorC.E. Vandonien_US
dc.date.accessioned2015-09-29T08:29:32Z
dc.date.available2015-09-29T08:29:32Z
dc.date.issued1985en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19851017en_US
dc.description.abstractA new architecture for storing and processing of threedimensional (3-D) graphics is described, The 3-D objects are discretized and stored in a full 3-D cellular memory of voxels. A 3-D graphics processor scan-converts 3-D geometric objects into the cellular representation. A 3-D frame buffer processor manipulates 3-D cellular sub-boxes and controls 3-D interaction. Displaying 2-D orthographic projections from a given view position and direction is accomplished by a 3-D viewing processor. With this new architecture, there is neither a need for repeatedly scan-converting modified geometric objects nor a need for removing hidden-surfaces.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA 3-D CELLULAR FRAME BUFFERen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19851017en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record